CanadianBacon
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New Suggestion/Idea
What does it affect?
Tick all that apply
[X] MTA:RP Gameplay
[ ] User Interface
[ ] MTA:RP Forums
[ ] UCP
[ ] Only MTA:RP Staff (Administration Tools)
[ ] Other _______________
Please provide a brief summary of your Suggestion/Idea
- My idea was for a revised system for playerkills. The way this would work is that, we'd keep the /helpup system in place, to where if you get knocked out, you can be helped up. If you're too badly injured, EMS has to treat you. But, of course, if you're shot in the head, you die. But when people get deathmated or first resorted, they've either got to be refunded with a ticket or have to sit there and wait for an admin.
So, instead of being shot in the head and losing everything, instead this script would keep you "dead" on the ground, so you can either do something like /acceptdeath or be revived by an admin with /revive. That way, if there's an admin available, you're able to report whomever killed you, for either DM or FR. If it's a legitimate kill, you can /acceptdeath.
Advantages/Benefits
- Good for CKs, you don't have to worry about TPing people back or anything, they're right there.
- Easier for admins to avoid having to refund
- Easier to avoid having to ticket for a weapon back
- You won't have to worry about being randomly death matched, since an admin can just /revive you.
- This wouldn't completely kill the keep guns/drugs perk, since if it's a legit kill, you still lose illegal items.
Disadvantages
If any
- If done wrong, it could contain bugs.
Does it require scripting?
Tick one
[ ] No.
[ ] Yes, I have the script.
[X] Yes, but it still needs to be scripted.
How would you go about implementing this suggestion?
- Once scripted, it can just be added right in.
Impact the suggestion would have if implemented
- A very large and positive impact.
Additional information:
- none.
What does it affect?
Tick all that apply
[X] MTA:RP Gameplay
[ ] User Interface
[ ] MTA:RP Forums
[ ] UCP
[ ] Only MTA:RP Staff (Administration Tools)
[ ] Other _______________
Please provide a brief summary of your Suggestion/Idea
- My idea was for a revised system for playerkills. The way this would work is that, we'd keep the /helpup system in place, to where if you get knocked out, you can be helped up. If you're too badly injured, EMS has to treat you. But, of course, if you're shot in the head, you die. But when people get deathmated or first resorted, they've either got to be refunded with a ticket or have to sit there and wait for an admin.
So, instead of being shot in the head and losing everything, instead this script would keep you "dead" on the ground, so you can either do something like /acceptdeath or be revived by an admin with /revive. That way, if there's an admin available, you're able to report whomever killed you, for either DM or FR. If it's a legitimate kill, you can /acceptdeath.
Advantages/Benefits
- Good for CKs, you don't have to worry about TPing people back or anything, they're right there.
- Easier for admins to avoid having to refund
- Easier to avoid having to ticket for a weapon back
- You won't have to worry about being randomly death matched, since an admin can just /revive you.
- This wouldn't completely kill the keep guns/drugs perk, since if it's a legit kill, you still lose illegal items.
Disadvantages
If any
- If done wrong, it could contain bugs.
Does it require scripting?
Tick one
[ ] No.
[ ] Yes, I have the script.
[X] Yes, but it still needs to be scripted.
How would you go about implementing this suggestion?
- Once scripted, it can just be added right in.
Impact the suggestion would have if implemented
- A very large and positive impact.
Additional information:
- none.